System Layers!
Layers within our system--those being headspaces that are isolated from each other, but still laregly accessible by those from other layers. This is basically a location list of areas within our system, as well as a list of who lives where. We keep this pretty up to date, but given our system size, it might not always be completely accurate.
The Temple is where The Overseer resides, where he as a system guardian is able to keep watch over the system and the front. Lage, stone pillars construct the open corridors that make up this area, with an open black void all around.
Member List:
- The Overseer
- Glory
The place in which system members are managed, via "soul orbs" stored within the room. These orbs are attached to layers and able to be moved between layers if needed, or if headmates end up stuck in places they shouldn't be. Mini and Venom look over and manage these.
Member List:
- Mini
- Venom
Constructed of various biomes under the ocean surrounding the isles, the ocean cavern is where most of our large, sea-dwelling headmates live. It's constructed vaguely after the map of Subnautica, just put into a large cave system.
Member List:
Group 1
Group 2
Group 3
Population: 7
Close to the sea, there's a set of cabins for people to live in. Most of the cabins are up atop a small hill, with a nice view of the ocean below, while some are closer to the shore.
Member List:
Cabin 1
Cabin 2
Cabin 3
Cabin 4
Cabin 5
Population: 11
Aside the central lake, there's a set of cabins for people to live in. The lake is surrounded by scatterings of trees and bushes, with plenty of shady spots to lie in.
Member List:
Cabin 1
Cabin 2
Cabin 3
Cabin 4
Population: 4
Underground on the main island, its entrance is embedded in the side of a hill. A building based on the lab it used to reside within from its exomemories, just inserted directly into our headspace, with a few modifications. It lives there mostly with its family, and a few others. It's more of a house than strictly a workplace, with rooms for people to sleep in and personalise to their liking.
Member List:
Room 1
Room 2
Room 3
Room 4
Room 5
Room 6
Population: 10
Located in a valley on the main island, the grassland campsite is a grouping of cabins and tents where some people reside. With hills surrounding it that you can climb up to see the surrounding ocean, or look inland toward the lake and forest, people who prefer nature tend to live here. There are a few scattered trees around, but it's mostly grass and shrubs.
Member List:
Cabin 1
Cabin 2
Tent 1
Tent 2
Population: 4
A lush, green pine forest covering the forest island. There are various rivers, caves, clearings and hills scattered about the landscape, and the clan cats share this space amongst themselves.
Member List:
Warrior's Den
Apprentice's Den
Extra Den
Medicine Den
Population: 7
A set of caves located on the sides of the forest island, embedded in the steep cliffside. Some of the lower caves have water from the ocean within them.
Member List:
Whirlpool Cave
Deepdark Cave
Population: 3
A large island, floating above an endless ocean. This is a clearing in the middle of the forest atop the island, with scattered remains of stone buildings around the landscape. Some are big enough and still in good enough condition to live inside of.
Member List:
- Nihro
- Wryxen
- Galaxy
- Verda
- Zhraio
- Trico
- Charcoal
Population: 7
Waterfalls going down the cliffside of the main island into the ocean far, far below, and the area surrounding them.
Member List:
- Aster
- Light
- Force
Population: 3
Smaller, higher-up islands with lush green forests on them.
Member List:
- Midnight
- Midday
- Shimmer
- Zap
- Singe
- Viri
- Gaia
- Velocity
- Rook
- Stratus
- Courage
- Gyre
Population: 12
Caves within the sides of the forest islands. Some have small pools of water within them, and most of them are made relatively cozy by those living there.
Member List:
- Shinx
- Thrash
- Sketch
- Zeal
- Iri
- Icarus
- Shale
- Night
Population: 8
Small floating islands above the main island, with mountains and hills atop them.
Member List:
- Giratina
- Reshiram
- Arceus
- Spectre
- Echo
- Serpa
- Hatchet
- Sterling
- Radar
Population: 9
A temple constructed of red stone bricks, with several pools of lava in certain rooms.
Member List:
- Exetior
- Exire
- Sal
- Amy
- Lily
- Miles
- Knuckles
- Rosy
- Chaos Hunter
- Metal Exetior
- Metal Amy
- Metal Knuckles
- Gash
- Robotnik
- Slasher
Population: 15
A temple constructed out of blue stone bricks, with several bodies of water within it and waterfalls running down the walls of most rooms. Negagen finds the presence of running water calming.
Member List:
- Negagen
- Tide
- Genexis
- Loch
Population: 4
A set of underground caves that Sark made to resemble his previous home.
Member List:
- Sark
- Oculus
- Cream
- Spike
- Sally
- Spire
- Abraze
- Ichor
Population: 8
A dance club within the Caves of Sharpness. It started as a joke concept, but Sierce loved the idea. The music has a certain sound to it within a cave.
Member List:
- Sierce
- Xever
- Blunter
- Coke
- Crack
Population: 5
A lake underneath the surface of this layer, separate from the Caves of Sharpness. It's lined with blue, vaguely glowing crystals.
Member List:
- Pervision
- Xight
- Boddys
Population: 3
The woods surrounding the temples.
Member List:
- Coax
Population: 1
Price's dance club. It mostly serves as a social space for those who like to party, and those who love music.
Member List:
- Zonic
- Price
- Floyd
- Everest
- Flint
- Steel
- Angel Dust
- Atom
- Rave
- Bass
- Devi
- Whispers
- Fel
- Archie
- Razor
- Blade
- Disco
- Trouble
- Chryso
- Ultra
- Memphis
- Sugar
- Melody
- Neo
- Cash Money
Population: 25
Hotel Infinity is a hotel that was modified by Puzzle and Riddle to have an endless amount of rooms and hallways--all within a seemingly normal looking building, from the outside at least. Most people in our headspace can teleport wherever they want to go, but if you wander the hallways, you need a very specific map to get out.
Member List:
- Mayhem
- Nebula
- Beyond
- Gears
- Pitch
- Rise
- Fall
- Berry
- Mace
- Ceru
- Desire
- Locke
- Hinder
Population: 13
The lobby area of Hotel Infinity--decorated with plants, a vending machine for snacks, and a comfortable seating area. The hallways are included in this as it's easier to put in the one dropdown. Riddle and Puzzle mostly reside within the infinite hallways themselves, but are always able to be where they need and go where they want.
Member List:
- Rapid
- Umbra
- Rebel
- Flinch
- Puzzle
- Ridle
- Zhadow
- Trent
- Orion
- Phobia
Population: 10
A cafe/radio station hybrid. No one knows how the food gets there or who serves it--but those who live there run a radio show together.
Member List:
- Bill
- Dime
- Alastor
- Radio
- Phantom
- Lure
- Smoky
- Michael
- Sundown
- C
Population: 10
A tattoo shop run by Ink. People don't often get tattoos, if ever--but Ink feels more at home there.
Member List:
- Ink
- Fury
Population: 2
A park roughly in the middle of the city, including a duck pond, seating areas and plenty of trees.
Member List:
- Z
- Mercury
- Shade
- Eli
- Wisp
Population: 5
An apartment building for those who would rather not be bothered with the very social life that comes with the hotel. There's every facility you'd need in every apartment, and you absolutely don't even need to pay rent. Higher floors have balconies that get a great view of the city.
Member List:
- Meep
- Cobalt
- Lustre
- Wake
- Demise
- Nexus
- Paradox
- Joy
- Ven
- Trip
- Warden
- Equity
- Prower
- Exy
- Teri
Population: 15
An apartment building for those who would rather not be bothered with the very social life that comes with the hotel. There's every facility you'd need in every apartment, and you absolutely don't even need to pay rent. Higher floors have balconies that get a great view of the city.
Member List:
- Pulse
- Faint
- Zero
- Sunburst
- Swip
- Junpei
- Aki
- Wither
- Tenko
- Chord
- Megumi
Population: 11
Hazard's personal lab that has become more of a house for him and his friends to live in.
Member List:
- Mint
- Hazard
- Glitch
- Byte
- Corrosion
- Virus
- Morph
- Clicks
- RGB
- SPAMTON
- Kris
- Ralsei
- Susie
- Flowey
Population: 14
The city library--a huge building absolutely full of bookshelves, including an upper-layer balcony with more shelves and seating areas. There's plenty of houseplants and gentle lighting, overall making the vibe relaxed and safe--albeit, a little bit eerie to those who don't appreciate the aesthetic.
Member List:
- Omen
- Exeller
- Haunt
- Silhouette
- Pine
- Hellbound
- Stolas
- Feathers
- Nightshade
Population: 9
Rooms deeper within the library only open to those who Rift selects.
Member List:
- Rift
- Adastra
- Jonathan Sims
- Elias Bouchard
Population: 4
The arcade section of The Phoenix's Fortune, created in a joint effort by Arcade and Tilt. Originally its own building, it merged with the casino and bar to become more of a club. It's decorated with neon lights, has working arcade games, and of course--the obligatory arcade carpet.
Member List:
- Arcade
- Tilt
- Vice
- Starfire
- Holly
- Capt. Spaceboy
- Zenith
- Cosmos
- Andromeda
- Neon
- Nil
- Nix
- Elliot
Population: 13
The casino section of The Phoenix's Fortune, created by Cinnabar to be reminiscent of the casino he owned in his exomemories, to feel more at home here. There are open oil lanterns lining the walls as a light source, and heating is achieved by large metal fire pits. People within the system don't have a reason to gamble, so it serves as more of a hangout spot/lobby for the other areas of the club. The air is uncomfortably warm here, and it smells of burning.
Member List:
- Cinnabar
- Marrow
- Vena
- Signal
- Spades
Population: 5
The bar section of The Phoenix's Fortune. Swatch is the bartender, as suggested by Cinnabar. It's lit and decorated the same way as the casino portion of the club, with plenty of comfortable seating areas and tables. Drinks are offered, and you're able to get a variety of meals there too--it's basically a restaraunt.
Member List:
- Swatch
- Blitzo
- Xavier
- Melon
- Anarchy
- Clash
- Crash
- Burn
- Enzo
- Keigo
Population: 10
The alleyways and streets of the city. Most are lit with neon lights, but some are left dark for those who prefer something softer on the eyes.
Member List:
- Vandal
- Vio
- Fang
- Rusty
Population: 4
A castle made of obsidian brick, set in the centre of a large, underground cavern. Under the castle is a giant lake of magma, with limited ways to leave or enter the castle safely, if you're not able to survive in extreme heat.
Member List:
- Sear
- Char
Population: 2
A set of underground caverns--they vary greatly in size, and some have large amounts of magma pooled at the bottom, or running down the walls.
Member List:
- Solstice
- Equinox
- Ire
- Coal
Population: 4
A town set in the magma caverns, with streets paved of obsidian, lit by the glow of the molten rock.
Member List:
- Avery
- Obsidian
- Temper
- Dagger
- Indigo
- Draco
- Apollo
- Cain
- Tim
Population: 9
A crumbling tower set atop a hill within the frigid forest. There are several chunks of large, dark, stone pillar scattered about tha landscape and surrounding hills.
Member List:
- Dark
- Rend
- Bliss
- Malice
- Cipher
- Blitz
- Hexis
- Celix
- Ziex
- Ignite
- Rue
- DECOY
- AMBUSH
- Sigilyph
- Ion
- The Warden
Population: 16
A system of underground caverns underneath the Broken Temple. It has paths that stretch all underneath the landscape, possibly even as far as the Blizzard Mountain ravine--not that anyone has checked.
Member List:
- Pierce
- Ellipsis
- Soda
- Lavender
- Cascade
Population: 5
A river deep underground within the cave system. It twists and turns through caverns and tunnels below the surface, becoming incredibly fast in some areas. No one has walked to either end of it.
Member List:
- Dart
- Apocalypse
- Prime
- Rapture
Population: 4
A forest almost perpetually covered in snow and ice, surrounding most of this layer. Walk far enough, and you'll pass through the tundra and end up at the foot of Blizzard Mountain. The area around the broken temple is less constantly snowy, but still cold.
Member List:
- Tempest
- Cinder
- Mimic
Population: 3
The area surrounding Blizzard Mountain--miles of cold, barren tundra. Beyond the tundra lies the frigid forest.
Member List:
- Avalanche
- Glaci
- Volca
- Frostbite
Population: 4
A towering mountain, where it never stops snowing. Those who reside here live in a vast underground ravine, deep in its centre, called The Chasm.
Member List:
- Ravage
- Fracture
- Frigid
Population: 3
A stone castle atop a hill, overlooking a small town. The castle as a concept was one of the first things we added to our headspace. It's went through several remodels and changes in location.
Member List:
- Royal
- Jade
- Bane
- Platinum
- Shard
- Darius
- Javelin
- Lion
- Virgil
- Chime
- Lief
Population: 11
The upper floor of the castle, complete with lookouts and rooms for people to sleep in.
Member List:
- Regal
- Wilfre
- Queen
- Monarch
- Heart
- Del
- Soul
- Vital
- 0
- Richard
- Topaz
- Ren
- Soleil
Population: 13
The town sits below the hill that the castle stands upon. It's relatively small, but it's absolutely enough for those who live there--nice and simple.
Member List:
- Ethan
- Menace
- Coral
- Fern
- Veil
- Swift
- Talon
- Cardinal
- Bubbles
- Twig
- Luzura
- Mits
- Avi
- Fledge
- Vow
- Kestrel
- Kokichi
Population: 17
The central hangout area of the town, a cobblestone pavement surrounded by houses and storefronts. There's trees for shade and plenty of seating. No one used to run the stores here, they were for decoration. But over time, people set up shop and some of them are in use. There's a metalwork/jewellers stall run by Ether, and a general store run by Steven and Nevets.
Member List:
- Wren
- Avian
- Valor
- Steve
- Basil
- Kel
- Boa
- Glyph
- Ether
- Steven
- Nevets
Population: 11
A central park within the town, complete with trees, plenty of seating areas, gardens with all sorts of flowers and a fountain.
Member List:
- Vireo
- Bird
- Chirp
- Silas
- Strix
- Claws
Population: 6
Farmland surrounding the town--though there aren't many who live there. The people in this area share a farmhouse.
Member List:
- Jamie
- Clay
- Lazuli
Population: 3
The woodland surrounding the castle and town. It goes on for miles, with hills stretching across the horizon.
Member List:
- Flora
- Hollow
- Pumpkin
- Prince
- Lycan
- Plume
- Rui
Population: 7
A small set of cabins in the forest, nestled amongst the hills.
Member List:
- Nevermore
- Smoulder
- Sway
Population: 3
The ground floor of the mansion, with bedrooms for all who need one, plus plenty of spares. It has a central hangout area with a kitchen and dining area, the walls lined with bookshelves with various items on them. It has a naturey theme, as does the rest of the mansion.
Member List:
- Mal
- Vic
- Valiant
- Filigree
- Sil
- Flap
- Jack
- Tor
- Shrapnel
- Red
- Dagger of Decay
- Onslaught
- Vigour
- Stark
- Hydra
Population: 15
The top floor of the mansion, with bedrooms for all who need one, plus plenty of spares. It has a central hangout area with a couch and a tv (that no one ever uses), the walls lined with bookshelves. There are several balconies lined with houseplants and various random decor. It has a naturey theme, as does the rest of the mansion.
Member List:
- Kurokea
- Knight
- Cer
- Vince
- Merlin
- Martin
- Mystery
- Crowley
- Gerry
Population: 9
The basement of the mansion, made cozy with pillows and such for the cats who reside there. It has a naturey theme, as does the rest of the mansion.
Member List:
- Jayfeather
- Jayflight
- Frostpaw
- Plot and Ploy
- Howl
Population: 5
An ever-shifting expansive area of land that's almost impossible to describe or conceptualise. Calamity made this area in conjunction with Viscera, who made "Subdermal", without the knowledge of the rest of the system for quite a while. Corrupt is the upper layer, above the caverns of Subdermal.
Member List:
- Calamity
- Malware
- Terror
Population: 3
An underground cave system, with walls composed of flesh. Viscera made this area in conjunction with Calamity, who made "Corrupt", without the knowledge of the rest of the system for quite a while. Subdermal is the lower layer, below the surface of Corrupt.
Member List:
- Viscera
- Tremor
Population: 2
A sky that seems to go on forever, with no ground in sight. Nothing but blue, or clouds, or the heavy beating of wind and rain. Mike created this area to feel more at home.
Member List:
- Mike
- Current
- Aoi
Population: 3
An infinite ocean. No life resides within it, and there isn't a surface to be found. Or a bottom. Just miles and miles of water.
Member List:
- Fin
Population: 1
The layer in which system-guardians reside, isolated from the rest of the system.
Member List:
- The Watcher
- The Dreamer
- The Soulkeeper
Population: 3
System members who are day-tripper soulbonds. Aka soulbonds who are still alive in their world and can visit our headspace occasionally.
Member List:
- Blizzard
- Inferno
- Crux
- Cosmic
- Celest
- Helio
Population: 6
System members who are telephone soulbonds. AKA soulbonds who do not enter our system and are still alive in their world, but we can still contact.
Member List:
- Bolt
Population: 1
System members within subsystems.
Member List:
- Crystal
- Static
- Null
- Nickel
- Rose
- Rampage
- Blank
- Comet
- Rush
- Vex
- Denim
- Strife
- Dain
- Shigaraki
- Plight
- Mahito
- Spiro
- Trin
- Shiro
- Kindle
- Iguro
- Flicker
Population: 22
Components of fusions that do not unfuse often enough to be the "default" state.
Member List:
- Horizon
- Bait
- H2
- B2
- H3
- B3
- Micah
Population: 7
Fusions of other system members who are not the "default" state. Temporary fusions.
Member List:
- Key
- Candy
- Limit
- S.Un
- Conspiracy
Population: 5
System members who are dormant.
Member List:
- Luna
- Ember
- Squishy
- Unnamed (Orange Hair)
Population: 4
System members who are new or don't have a place they reside yet.
Member List:
- Mossy
- White
- Vale
- Eiji
Population: 4
System members we know are not dormant but we aren't sure where they reside.
Member List:
- Nightmare
- The Omnipotent One
- Hail
- Union
- 73
- Gabriel
- Six
- Quinn
- Chorus
- Stranger
- Unnamed2 (Cecil Fictive)
- Veer
- Felix
- Nightfall
Population: 14